Graywalkers: Purgatory – A Brewer’s Spotlight

Imagine a combination of a number of your favorite games, set in a post apocalyptic world where Heaven, Hell and Earth have “ruptured” and merged into the same plane, and you have the beginnings of the in development game, Graywalkers: Purgatory.


According to the developer (Dreamlords Digital), Graywalkers is heavily influenced by a number of games, including some of our favorites – Xcom, Fallout, and Civilization. Now, that seems like an odd combination of games to be stewing into one game, but judging from the information already released by Graywalkers we can understand how it seeks to combine elements from all these different games.

Graywalkers  is a turn based game in the vein of X-Com and Fallout, and the developers view it as a “homage to them and our thank you for the golden age of RPGs.” The game takes place in an entirely new and mysterious world, one in which the developers hope to come back to many times. The game itself features the element of choice heavily throughout, and is intended to allow the player to create their own unique journey.

If you ever want to know about the potential of a game, I always like checking out the art that has been done for it. In this case, Dreamlords Digital art looks simply amazing. You can check out their portfolio for the game here. For the lazy, here is a little taste:

digital1Currently, the game is over at Steam Greenlight and can use your support. Also, the developer plans on relaunching a Kickstarter campaign sometime early this year, so we will keep you updated in order to support this fantastic RPG. We also will be playing an early release alpha build, and will be able to give you more details then, so stay tuned!

Brew on Brewcrew.

10 comments on “Graywalkers: Purgatory – A Brewer’s Spotlight

  1. One of the most promising RPGs on Kickstarter this past year. Shame that it didn’t reach its goal, as it just blows my mind reading the ideas the game has going for it. I’ve seen a zombie/angel combination that begs the question, why has no one else thought of this?

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